![]() ![]() And my CPU and GPU aren't even sweating, it's just the game. I would often pause to place objects and change details just because it's more reliable. You can turn on triple speed to pass time, but it's not pretty. ![]() THAT SAID, the game has never crashed, and is still perfectly playable at 1x speed, albeit at about 20 fps, which is playable for this genre in my opinion. I ended up with over 800 beavers in one map, and triple speed was a slide show. That's to be expected in any game like this, but once you hit about 300 beavers you really notice a reduction in frames. Last thing is the game runs at a gradually worse framerate as your population increases. You can't just slap down things, they will get stuck. I dunno how I would tackle beavers not killing each other in the walls, but I've learned to build more carefully. Having multiple specialized districts is more difficult than simply having every district be fully self sufficient due to a fixable game mechanic with district workers. If you're building something big, stairs can ruin your day if you need to build over the side of them. ![]() That's nit-picky in a way to point out such small details, but they play a big role in how you approach the game. So if I want an industrial hellscape of metal and wood production with tree stumps for miles that produces enough resources to complete any project, it's annoying to have, at any given time, 5-10 beavers slumping along of starvation and/or thirst, right past food and water they can't touch because it belongs to another district. When you have several districts and you need to move goods between districts, your district center employees will absolutely starve to death before they eat food from another district. You can build like 10 blocks below, but not over the side of stairs. You can build infinitely below you, which seems odd but i understand why. When you employee a lot of builders and have them work on a large project, you will realize the beavertons are kinda addicted to walling each other in, trapping their fellow beav in a wall until either the trapped beaver dies of thirst, or you destroy what was built and let them out. That's mostly true In Beaverborn, but between the stackable buildings with custom built stairs, the insane dam/levee system and how manipulable the water is, and the interesting power mechanics, you can create really unique colonies. A lot of city builders just have zones or static buildings. You really get attached to them, and it's great watching their stats improve with their well-being.Īlso very satisfying is the terrain modification. What's most interesting to me, and what makes it different from most city builders, is how detailed the beavers are in their day to day living. and more! Ever since the project started, we have been improving the game and adding new features based on community feedback.I'm genuinely addicted to Beavertime.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |